Pokémon GO and Ingress Tech Talk - Jane Degtiareva, Niantic Labs

Tech Talk: Creation of planet-scale shared augmented realities: Pokémon GO and Ingress
Speaker: Jane Degtiareva, Niantic Labs
Friday, 11/18/2016 5:30 PM
Engineering 2 Building: Rm 180 (The Simularium)

The ubiquity of mobile phones coupled with the availability of highly scalable NoSQL databases and containerized cloud computing infrastructure has enabled Niantic to create coherent augmented realities encompassing millions of users in a single, consistent experience overlaid on top of the real world in multiple titles, first on Ingress and subsequently on Pokémon GO. The latter has been downloaded over 500 million times and has inspired players to walk more than 4.6 billion kilometers. Niantic has conclusively demonstrated that augmented reality in practice is as much about the data and shared world state as it is about immersive hardware technology still on the horizon. We will discuss the challenges of implementing and operating a planet-scale service with demanding latency and consistency constraints, in the face of usage 50x planned capacity.
Attendance for this event will be limited to room capacity.